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  2. Layered graph drawing - Wikipedia

    en.wikipedia.org/wiki/Layered_graph_drawing

    Layered graph drawing or hierarchical graph drawing is a type of graph drawing in which the vertices of a directed graph are drawn in horizontal rows or layers with the edges generally directed downwards. [1] [2] [3] It is also known as Sugiyama-style graph drawing after Kozo Sugiyama, who first developed this drawing style. [4]

  3. Grid (graphic design) - Wikipedia

    en.wikipedia.org/wiki/Grid_(graphic_design)

    A grid applied within an image (instead of a page) using additional angular lines to guide proportions. In graphic design, a grid is a structure (usually two-dimensional) made up of a series of intersecting straight (vertical, horizontal, and angular) or curved lines (grid lines) used to structure content.

  4. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    Architecture of OpenSceneGraph, an open-source 3D graphics API supporting feature-rich and widely adopted scene graph implementation.. A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene.

  5. Visual hierarchy - Wikipedia

    en.wikipedia.org/wiki/Visual_hierarchy

    In cartographic design, visual hierarchy is used to emphasize certain important features on a map over less important features. [9] Typically, a map has a purpose that dictates a conceptual hierarchy of what should be more or less important, so one of the goals of the choice of map symbols is to match the visual hierarchy to the conceptual ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The most common are the bounding volume hierarchy (BVH), which stores a pre-computed bounding box or sphere for each branch of a tree of objects, and the k-d tree which recursively divides space into two parts. Recent GPUs include hardware acceleration for BVH intersection tests.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    Boxes are also easier to generate hierarchical bounding volumes. Note that using a hierarchical system like this (assuming it is done carefully) changes the intersection computational time from a linear dependence on the number of objects to something between linear and a logarithmic dependence.

  8. Microsoft Automatic Graph Layout - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Automatic_Graph...

    MSAGL performs layout based on "principles of the Sugiyama scheme; [3] it produces so called layered, or hierarchical, layouts" (according to the MSAGL home page). A modified Coffman–Graham scheduling algorithm is then used to find a layout that would fit in a given space.

  9. Force-directed graph drawing - Wikipedia

    en.wikipedia.org/wiki/Force-directed_graph_drawing

    Force-directed graph drawing algorithms assign forces among the set of edges and the set of nodes of a graph drawing.Typically, spring-like attractive forces based on Hooke's law are used to attract pairs of endpoints of the graph's edges towards each other, while simultaneously repulsive forces like those of electrically charged particles based on Coulomb's law are used to separate all pairs ...