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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245]

  3. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    OpenGL 3.3+ is supported for OpenSWR since Mesa 17.1. VirGL is a Rasterizer for Virtual machines implemented in Mesa 11.1 since 2015 with OpenGL 3.3 support and showed in Mesamatrix since Mesa 18. In actual new Mesa 18.2 it supports more than the others with OpenGL 4.3 and OpenGL ES 3.2. About 80% of OpenGL 4.4 and 4.5 features are also now ready.

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    The base requirement for Vulkan 1.0 in terms of hardware features was OpenGL ES 3.1 which is a subset of OpenGL 4.3, which is supported on all Fermi and newer cards. Memory bandwidths stated in the following table refer to Nvidia reference designs.

  5. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows Display Driver Model (WDDM, [1] initially LDDM as Longhorn Display Driver Model and then WVDDM in times of Windows Vista) is the graphic driver architecture for video card drivers running Microsoft Windows versions beginning with Windows Vista.

  6. TeraScale (microarchitecture) - Wikipedia

    en.wikipedia.org/wiki/TeraScale_(microarchitecture)

    The TeraScale 2 based GPU's (starting with the Radeon HD 5000 series) were the first to conform with both Direct3D 11 and OpenGL 4.0 tesselation technique. [12] Although the TeraScale 1 tessellator is simpler in design, it is described by AMD as a subset of the later tesselation standard.

  7. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    The Solaris open-source community developers provide additional driver support for Intel HD Graphics 4000/2500 graphic-based chipsets (aka Ivy Bridge), OpenGL 3.0/GLSL 1.30, and the new libva/va-api library enabling hardware accelerated video decode for the prevailing coding standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, and VC-1 ...

  8. PowerVR - Wikipedia

    en.wikipedia.org/wiki/PowerVR

    PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.

  9. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D is a graphics application programming interface (API) for Microsoft Windows.Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.