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Download QR code; Print/export ... Pages in category "Video games about twins" ... Project Zero 2: Wii Edition; T. Tell Me Why (video game) W.
Chronos Twins, known in the PAL region as Chronos Twin, is an action-adventure game developed by Spanish studio EnjoyUP Games, released in the PAL region in 2007. It was also released in North America on January 18, 2010 and in Europe on May 14, 2010 as a download for the Nintendo DSi system. [1]
The Thompson Twins Adventure is a 1984 graphic adventure game that was distributed by Computer and Video Games magazine as a promotional [4] 7" flexi disc [1] "freebie" along with its October 1984 issue (issue 36). The game is based on the Thompson Twins' single "Doctor! Doctor!", and features the Thompson Twins band members as the protagonists.
Crash Twinsanity differs from previous entries in the series through its free-roaming gameplay style; the player can explore the game's environments in all directions and travel seamlessly between levels. [1] As opposed to the "hub room" format utilized by previous games, the player's progression through Twinsanity is influenced by the plot. [2]
Crazy Penguin Catapult is an action-adventure mobile game developed by Sumea and published by Digital Chocolate for Java ME mobile devices in 2007, and later ported to Microsoft Windows and iOS. The game revolves around courageous penguins fending off their territories from invading polar bears using a catapult. It is reminiscent of Yetisports.
The Mary-Kate and Ashley games are a series of video games released between 1999 and 2002 that feature Mary-Kate and Ashley Olsen in various scenarios such as trying to solve crimes, caring for horses, or freeing a shopping mall from a curse. [1] The games were released by Acclaim Entertainment on game systems including the Game Boy Color ...
The game combines exploration and combat. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed ...