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Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...
The creation and display of these artifacts allow students opportunities for engagement, revision and feedback, all hallmarks of quality learning design. [3] A cognitive artifact is a physical representation of a conceptual idea, such as an experience, a memory, a thought, or a feeling. The term is used in the discipline of human-computer ...
English: The new OER logo is designed to create a common identity for the global OER community of practitioners, projects and researchers. The design creates a common visual idea and allows for the name of the term "OER" to be expressed in different languages.
An electronic portfolio (also known as a digital portfolio, online portfolio, e-portfolio, e-folio, or eFolio) [1] is a collection of electronic evidence assembled and managed by a user, usually but not only on the Web (online portfolio). Such electronic evidence may include input text, electronic files, images, multimedia, blog entries, and ...
The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc.—is a centuries-old practice which thrives today in every part of the world. The Northern Irish murals are one such example. A more recent example is Shepard Fairey's 2008 U.S. presidential election Barack Obama "Hope" poster. It was first ...
3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.
Similarly, history lesson plans focus on content (historical accuracy and background information), analytic thinking, scaffolding, and the practicality of lesson structure and meeting of educational goals. [6] School requirements and a teacher's personal tastes, in that order, determine the exact requirements for a lesson plan.
Design education’s origins can be seen as far back as the 18th century despite not being referred to as such until the 1970s. [1] Despite the contrast between the Arts and Sciences, the use of design principles to scientific matters would theoretically allow for scientific and mathematical subjects to be approach practically without taking away from the subject matter itself.