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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    The sieve of Eratosthenes can be expressed in pseudocode, as follows: [8] [9] algorithm Sieve of Eratosthenes is input: an integer n > 1. output: all prime numbers from 2 through n. let A be an array of Boolean values, indexed by integers 2 to n, initially all set to true.

  3. Sieve of Sundaram - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Sundaram

    The commented-out line is all that is necessary to convert the Sieve of Sundaram to the Odds-Only Sieve of Eratosthenes; this clarifies that the only difference between these two algorithms is that the Sieve of Sundaram culls composite numbers using all odd numbers as the base values, whereas the Odds-Only Sieve of Eratosthenes uses only the ...

  4. Sieve of Atkin - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Atkin

    The following is pseudocode which combines Atkin's algorithms 3.1, 3.2, and 3.3 [1] by using a combined set s of all the numbers modulo 60 excluding those which are multiples of the prime numbers 2, 3, and 5, as per the algorithms, for a straightforward version of the algorithm that supports optional bit-packing of the wheel; although not specifically mentioned in the referenced paper, this ...

  5. Generation of primes - Wikipedia

    en.wikipedia.org/wiki/Generation_of_primes

    A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.

  6. Legendre sieve - Wikipedia

    en.wikipedia.org/wiki/Legendre_sieve

    In this example the fact that the Legendre identity is derived from the Sieve of Eratosthenes is clear: the first term is the number of integers below X, the second term removes the multiples of all primes, the third term adds back the multiples of two primes (which were miscounted by being "crossed out twice") but also adds back the multiples ...

  7. Sieve theory - Wikipedia

    en.wikipedia.org/wiki/Sieve_theory

    Correspondingly, the prototypical example of a sieve is the sieve of Eratosthenes, ... [4] Since is multiplicative, one can also work with the ...

  8. Sieve of Pritchard - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Pritchard

    Sieve of Pritchard: algorithm steps for primes up to 150. In mathematics, the sieve of Pritchard is an algorithm for finding all prime numbers up to a specified bound. Like the ancient sieve of Eratosthenes, it has a simple conceptual basis in number theory. [1]

  9. Byte Sieve - Wikipedia

    en.wikipedia.org/wiki/Byte_Sieve

    The Byte Sieve is a computer-based implementation of the Sieve of Eratosthenes published by Byte as a programming language performance benchmark.It first appeared in the September 1981 edition of the magazine and was revisited on occasion.