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Sequence numbers apply to both frame control and frame data chunks, which together follow a common sequence, thus enabling the order and timing of frames to be recovered should an APNG-unaware PNG editor re-order them as allowed by PNG chunk ordering rules. [12] Frames utilize the same bit depth, color type, compression method, filter method ...
A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]
This template is for grouping several images in an infobox, with the possibility of aligning up to 7 rows with up to 7 columns. This template is not intended to be used outside of an infobox or sidebar.
The PNG (Portable Network Graphics) file format was created as a free, open-source alternative to GIF. The PNG file format supports 8-bit (256 colors) paletted images (with optional transparency for all palette colors) and 24-bit truecolor (16 million colors) or 48-bit truecolor with and without alpha channel – while GIF supports only 8-bit ...
Portable Network Graphics (PNG, officially pronounced / p ɪ ŋ / [2] [3] PING, colloquially pronounced / ˌ p iː ɛ n ˈ dʒ iː / [4] PEE-en-JEE) is a raster-graphics file format that supports lossless data compression. [5]
The BMP file format, or bitmap, is a raster graphics image file format used to store bitmap digital images, independently of the display device (such as a graphics adapter), especially on Microsoft Windows [2] and OS/2 [3] operating systems.
The X Window System uses a similar XBM format for black-and-white images, and XPM (pixelmap) for color images. Numerous other uncompressed bitmap file formats are in use, though most not widely. [7] For most purposes, standardized compressed bitmap files such as GIF, PNG, TIFF, and JPEG are used.
When preparing the sprite, the colors are very important. The mask pixels are 0 (black) wherever the corresponding sprite pixel is to be displayed, and 1 (white) wherever the background needs to be preserved. The sprite must be 0 (black) anywhere where it is supposed to be transparent, but note that black can be used in the non-transparent regions.