Search results
Results from the WOW.Com Content Network
Pathfinder Chronicles: Into the Darklands: November 2008 64 978-1-60125-140-4: Paperback PZO9204 James Jacobs, Greg A. Vaughan Pathfinder Chronicles: Guide to Absalom: December 2008 64 978-1-60125-141-1: Paperback PZO9205 Owen K.C. Stephens Pathfinder Chronicles: Dragons Revisited: March 2009 64 978-1-60125-165-7: Paperback PZO9207 Mike McArtor
Charisma aka Presence, Charm, Social, ... A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading and NPC reactions. Under certain circumstances, this skill can negate combat actions between players and NPC enemies. Wisdom aka Spirit, Wits, Psyche, Sense, ...
Pathfinder is a tabletop role-playing game based on a d20 system, in which most outcomes are based on the roll of a 20-sided die along with additional modifiers.One player acts as the game master for one or more other players, guiding them through an adventure path (or module), which can consist of exploration, combat, and non-violent interactions with non-player characters.
A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs , and a full-colour poster map of Faerûn.
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
Knights of the Grail: A Guide to Bretonnia (Bretonnia sourcebook – March 2006, ISBN 1-84416-305-9) Barony of the Damned: An Adventure in Mousillon (adventure pack and Mousillon sourcebook – April 2006, ISBN 1-84416-306-7) Children of the Horned Rat: A Guide to Skaven (Skaven sourcebook – June 2006, ISBN 1-84416-307-5)
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master .