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  2. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    Red Dead Redemption 2 ‍ [a] is a 2018 action-adventure game developed and published by Rockstar Games.The game is the third entry in the Red Dead series and a prequel to the 2010 game Red Dead Redemption.

  3. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    Red Dead Redemption was the best-selling game of May 2010, selling over 1.5 million copies, according to the NPD Group. [200] It sold over five million copies in its first three weeks. [ 201 ] In June 2010, distributor Take-Two Interactive CEO Ben Feder stated that the game was nearing profitability for the company. [ 202 ]

  4. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    In terms of the random NPC dialogue, Houser felt Red Dead Redemption sits between Bully, in which NPCs remember the protagonist, and Grand Theft Auto, in which NPCs are unaware of the protagonist's identity; in Red Dead Redemption, some NPCs remember the player's action, but less precisely than in Bully. [33]

  5. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    Red Dead Redemption: Undead Nightmare: 2012 Max Payne 3 [44] OS X, PlayStation 3, Windows, Xbox 360 Rockstar Studios: 2013 Grand Theft Auto V [45] PlayStation 3, PlayStation 4, PlayStation 5, Windows, Xbox 360, Xbox One, Xbox Series X/S: Rockstar North 2018 Red Dead Redemption 2 [25] PlayStation 4, Stadia, Windows, Xbox One Rockstar Games 2025

  6. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  7. Red Dead - Wikipedia

    en.wikipedia.org/wiki/Red_Dead

    Red Dead Redemption 2 is a prequel to Red Dead Redemption and the third main entry in the series, released for PlayStation 4 and Xbox One in October 2018 and for Windows and Stadia in November 2019. [ 16 ] [ 17 ] Its story follows Arthur Morgan , a member of the infamous Van der Linde gang in 1899, in the waning years of the American Old West ...

  8. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Preliminary work on Red Dead Redemption 2 began shortly following the release of the original game, Red Dead Redemption (2010). [1] [2] Publisher Rockstar Games began receiving internal pitches for a sequel during production of the first game and found the idea of a gang narrative "too compelling to turn away". [3]

  9. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [ 7 ] GMTK [ 8 ] and Adam Millard.