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As of 2020, Canvas is used in approximately 4,000 institutions worldwide. [23] [24] Instructure launched its Canvas iOS app in 2011, soon to be shortly followed by its Canvas Android app in 2013, [25] enabling support for mobile access to the platform. The apps were split into three sections: Canvas Student, Canvas Teacher, and Canvas Parent.
An LMS delivers and manages all types of content, including videos, courses, workshops, and documents. In the education and higher education markets, an LMS will include a variety of functionality that is similar to corporate but will have features such as rubrics, teacher and instructor-facilitated learning, a discussion board, and often the use of a syllabus.
Schoolwork is a companion app for Classroom, announced during Apple's edtech event in March 2018 and released in June 2018. [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates.
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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Canvas GFX's origins date back to 1986. The original idea for Canvas came from Jorge Miranda, Manuel Menendez, and Joaquin DeSoto, the founders of Deneba Systems Inc. of Miami Florida, for Apple's Macintosh computers—part of the wave of programs that made the desktop publishing revolution.
iWork is an office suite of applications created by Apple for its macOS, iPadOS, and iOS operating systems, and also available cross-platform through the iCloud website.. iWork includes the presentation application Keynote, the word-processing and desktop-publishing application Pages, [1] [5] and the spreadsheet application Numbers. [6]
Teachers may have limited time to dedicate to mastering a new technology. [64] Statistics show about 40% of teachers don't use social media as a day-to-day learning device. [70] Social media makes students view their fellow teachers and school system more positively when it becomes present that it was a part of their curriculum. [60]