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In logic and mathematics, inclusion is the concept that all the contents of one object are also contained within a second object. [ 1 ] For example, if m and n are two logical matrices , then
Games, Puzzles, and Computation concerns the computational complexity theory of solving logic puzzles and making optimal decisions in two-player and multi-player combinatorial games. Its focus is on games and puzzles that have seen real-world play, rather than ones that have been invented for a purely mathematical purpose. [2]
Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
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The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzzle Championship, [1] and puzzle magazines, such as Games magazine. [2]
The name comes from the idea that the principle is based on over-generous inclusion, followed by compensating exclusion. This concept is attributed to Abraham de Moivre (1718), [1] although it first appears in a paper of Daniel da Silva (1854) [2] and later in a paper by J. J. Sylvester (1883). [3]
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Ripple Effect (Japanese:波及効果 Hakyuu Kouka) is a logic puzzle published by Nikoli. As of 2007, two books consisting entirely of Ripple Effect puzzles have been published by Nikoli. The second was published on October 4, 2007.