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  2. Inclusion (logic) - Wikipedia

    en.wikipedia.org/wiki/Inclusion_(logic)

    In logic and mathematics, inclusion is the concept that all the contents of one object are also contained within a second object. [ 1 ] For example, if m and n are two logical matrices , then

  3. Games, Puzzles, and Computation - Wikipedia

    en.wikipedia.org/wiki/Games,_Puzzles,_and...

    Games, Puzzles, and Computation concerns the computational complexity theory of solving logic puzzles and making optimal decisions in two-player and multi-player combinatorial games. Its focus is on games and puzzles that have seen real-world play, rather than ones that have been invented for a purely mathematical purpose. [2]

  4. Logic puzzle - Wikipedia

    en.wikipedia.org/wiki/Logic_puzzle

    Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...

  5. 12 Logic Puzzles That Will Test Your Smarts - AOL

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    The post 12 Logic Puzzles That Will Test Your Smarts appeared first on Reader's Digest. Skip to main content. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. Sign ...

  6. Battleship (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Battleship_(puzzle)

    The Battleship puzzle (sometimes called Bimaru, Yubotu, Solitaire Battleships or Battleship Solitaire) is a logic puzzle based on the Battleship guessing game. It and its variants have appeared in several puzzle contests, including the World Puzzle Championship, [1] and puzzle magazines, such as Games magazine. [2]

  7. Inclusion–exclusion principle - Wikipedia

    en.wikipedia.org/wiki/Inclusion–exclusion...

    The name comes from the idea that the principle is based on over-generous inclusion, followed by compensating exclusion. This concept is attributed to Abraham de Moivre (1718), [1] although it first appears in a paper of Daniel da Silva (1854) [2] and later in a paper by J. J. Sylvester (1883). [3]

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  9. Ripple Effect (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Ripple_Effect_(puzzle)

    Ripple Effect (Japanese:波及効果 Hakyuu Kouka) is a logic puzzle published by Nikoli. As of 2007, two books consisting entirely of Ripple Effect puzzles have been published by Nikoli. The second was published on October 4, 2007.