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  2. List of Yamaha three-wheeled all-terrain vehicles - Wikipedia

    en.wikipedia.org/wiki/List_of_Yamaha_Three...

    Yamaha entered the ATC market in 1980, after paying patent-right to Honda to produce their own version of the All Terrain Cycle. Starting modestly with a 125cc recreational ATC that would remain the foundation of their line through 1985, the YT125 featured a 2 stoke engine with sealed airbox with snorkel intake, an autolube oil injection system, and featured a narrow tunnel above the engine ...

  3. Yamaha YZ250 - Wikipedia

    en.wikipedia.org/wiki/Yamaha_YZ250

    The original YZ250 of 1974 used an air-cooled 250cc two-stroke engine of 70 mm bore and a 64 mm stroke, which was improved semi-annually. The air-cooled motor was replaced in 1982 with a 249 cc liquid-cooled two-stroke reed-valved engine with a mechanical, rather than servo-driven, YPVS exhaust valve for a wider spread of power.

  4. ATI Rage - Wikipedia

    en.wikipedia.org/wiki/ATI_Rage

    The 3D Rage Pro chip was designed for Intel's Accelerated Graphics Port , taking advantage of execute-mode texturing, command pipelining, sideband addressing, and full 2×-mode protocols. Initial versions relied on standard graphics memory configurations: up to 8 MiB of SGRAM or 16 MB of WRAM, depending on the model.

  5. Hercules Computer Technology - Wikipedia

    en.wikipedia.org/wiki/Hercules_Computer_Technology

    Hercules was formed in 1982 in Hercules, California, [1] by Van Suwannukul and Kevin Jenkins and was one of the major graphics card companies of the 1980s. Its biggest products were the MDA-compatible Hercules Graphics Card (HGC) and Hercules Graphics Card Plus (HGC+) and the associated standard, which was widely copied and survived into the 1990s.

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Texture mapping [1] [2] [3] is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap , which can be described as an inverse paper cutout, where the surfaces of a 3D model is cut apart so that it can be unfolded into a 2D coordinate space (UV Space).

  7. Scalable Link Interface - Wikipedia

    en.wikipedia.org/wiki/Scalable_Link_Interface

    Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia (The technology was invented and developed by 3dfx and later purchased by Nvidia during the acquisition of 3dfx) for linking two or more video cards together to produce a single output.

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