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  2. ROM hacking - Wikipedia

    en.wikipedia.org/wiki/ROM_hacking

    Many ROM hacks today are typically created as a fun way of playing the original games, as they typically redesign the game with new mechanics, graphics, levels, and other features while keeping most if not all of the items the same, effectively creating either an improved or an entirely different version of the original games.

  3. Tetris (NES video game) - Wikipedia

    en.wikipedia.org/wiki/Tetris_(NES_video_game)

    Tetris, also known as classic Tetris, is a puzzle video game developed and published by Nintendo for the Nintendo Entertainment System (NES). Based on Tetris (1985) by Alexey Pajitnov, it was released after a legal battle between Nintendo and Atari Games, who had previously released a console port outside of the terms of their Tetris license.

  4. Tool-assisted speedrun - Wikipedia

    en.wikipedia.org/wiki/Tool-assisted_speedrun

    In 2003, a video of a Japanese player named Morimoto completing the NES game Super Mario Bros. 3 in 11 minutes and performing stunts started floating around the Internet. The video was controversial, because not many people knew about tool-assisted speedruns, especially for the Nintendo Entertainment System .

  5. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  6. Homebrew (video games) - Wikipedia

    en.wikipedia.org/wiki/Homebrew_(video_games)

    Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.

  7. Memory management controller (Nintendo) - Wikipedia

    en.wikipedia.org/wiki/Memory_management...

    The basic NES hardware supports only 40KB of ROM total, up to 32KB PRG and 8KB CHR, thus only a single tile and sprite table are possible. This limit was rapidly reached within the Famicom's first two years on the market and game developers began requesting a way to expand the console's capabilities.

  8. NESticle - Wikipedia

    en.wikipedia.org/wiki/NESticle

    As one of the more popular early emulators, NESticle's influence on the emulation scene has been far-reaching. Its innovative development of 'NES movie' playthrough recording, [5] and its use as a tool for homebrew graphical hacks [7] enabled it to influence the development of even tangentially related fields such as the video game music genre, [8] and console case modding. [17]

  9. Hwang Shinwei - Wikipedia

    en.wikipedia.org/wiki/Hwang_Shinwei

    Credited as Three-Dimensional Tetris (Lìtǐ Èluósī Fāngkuài) on the cartridge. 3: Block Force: 1990: Jujing Electronics RCM Group: Block Hole: Credited as Square Force on the cartridge. Originally programmed by Hwang Jiun-Ming, Shinwei in this game is credited as "layout and music". 4: Brush Roller: Various publishers: Crush Roller