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  2. TI-BASIC 83 - Wikipedia

    en.wikipedia.org/wiki/TI-BASIC_83

    TI-BASIC 83,TI-BASIC Z80 or simply TI-BASIC, is the built-in programming language for the Texas Instruments programmable calculators in the TI-83 series. [1] Calculators that implement TI-BASIC have a built in editor for writing programs.

  3. TI-BASIC - Wikipedia

    en.wikipedia.org/wiki/TI-BASIC

    An offline editor, Tokens can import, edit, and export TI-BASIC programs, includes tools to track program size and correctness, and offers ancillary features such as a sprite/image editor. Built around token definitions stored in XML files, it is intended to be extensible to work with any user-specified token mapping.

  4. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    They can be extended to non linear functions, such as perspective correct texture mapping, quadratic curves, and traversing voxels. In its simplest implementation for linear cases such as lines , the DDA algorithm interpolates values in interval by computing for each x i the equations x i = x i−1 + 1, y i = y i−1 + m, where m is the slope ...

  5. TI-84 Plus series - Wikipedia

    en.wikipedia.org/wiki/TI-84_Plus_series

    The TI-84 Plus C Silver Edition was released in 2013 as the first Z80-based Texas Instruments graphing calculator with a color screen.It had a 320×240-pixel full-color screen, a modified version of the TI-84 Plus's 2.55MP operating system, a removable 1200 mAh rechargeable lithium-ion battery, and keystroke compatibility with existing math and programming tools. [6]

  6. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), [1] [2] Edge-Guided Image Interpolation (EGGI), [3] Iterative Curvature-Based Interpolation (ICBI), [citation needed] and Directional Cubic Convolution Interpolation (DCCI). [4] A study found that DCCI had the best scores in PSNR and SSIM on a series of test ...

  7. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    Trilinear interpolation is the extension of linear interpolation, which operates in spaces with dimension =, and bilinear interpolation, which operates with dimension =, to dimension =. These interpolation schemes all use polynomials of order 1, giving an accuracy of order 2, and it requires 2 D = 8 {\displaystyle 2^{D}=8} adjacent pre-defined ...

  8. Cemetech - Wikipedia

    en.wikipedia.org/wiki/Cemetech

    Cemetech (/ ˈ k ɛ m ɛ t ɛ k /) is a programming and hardware development group and developer community founded in 2000. Its primary focus is developing third-party software for TI and Casio graphing calculators, along with a focus on mobile and wearable computing hardware.

  9. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Additionally, they try to do linear interpolation along a line of pixels to simplify the set-up (compared to 2d affine interpolation) and thus again the overhead (also affine texture-mapping does not fit into the low number of registers of the x86 CPU; the 68000 or any RISC is much more suited).