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An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
Next Generation reviewed the game, rating it three stars out of five, and stated that "A mild disappointment, but not if you are looking for fast action." [1]3DO Magazine gave the game two stars out of five, finding "plenty of fast, frantic action and varied missions" but that it "sits awkwardly between Shock Wave and Flying Nightmares, lacking the stunning arcade visuals of the former, while ...
The Sims: Makin' Magic(2003) The Sims 2 (2004) The Sims 2: University (2005) The Sims 2: Nightlife (2005) The Sims 2: Open for Business (2006) The Sims 2: Pets (2006) The Sims 2: Seasons (2007) The Sims 2: Bon Voyage (2007) The Sims 2: FreeTime (2008) The Sims 2: Apartment Life (2009) The Sims 3 (2009) The Sims 3: World Adventures (2009) The ...
Dino Stalker: First-person shooter: Capcom: PlayStation 2: 2002-06-27: Discover My Body: ... System Shock 2: First-person shooter, Immersive sim, science fiction ...
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[1] [2] Other genres that typically feature a first person perspective include amateur flight simulations, combat flight simulators, dating sims, driving simulators, visual novels, immersive sims, and walking sims, although it has virtually been used in all genres, including survival horror and stealth games, either as main perspective or for ...
S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...