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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hex (also called Nash) is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash .
Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames
Game board for Monopoly, a popular modern game. A game board (or gameboard; sometimes, playing board [1] or game map [2]: 25 ) is the surface on which one plays a board game. The oldest known game boards may date to Neolithic times; however, some scholars argue these may not have been game boards at all.
Strategic Studies Games 1980: Alexander at Tyre: Thunderhaven Game Co. 1993: Alexander the Great: Guidon Games: 1971: Re-released by Avalon Hill in 1974: Ancients: Good Industries: 1990: Re-released by 3W in 1992 and by Games Publications Group in 1999: Assyrian Wars: Udo Grebe Gamedesign: 2005: Armageddon: Tactical Combat, 3000-500 BC ...
The first modern mass-market wargame, presented as a board game, was designed by Charles S. Roberts in 1953. [1] The game, Tactics, was published by Roberts as "The Avalon Game Company" in 1954 and broke even, selling around 2,000 copies. These sales convinced Roberts that there was a market for intelligent, thoughtful, games for adults.
(If you're looking for a Monopoly board for general usage, have a look at Template:Monopoly board layout) This template can be used for a simple description, and is robust enough to handle alternate colors, nonstandard layouts and even the mega-boards with additional spaces. Below is an example of what this template produces.
Gygax, Robert J. Kuntz, and Brad Stock revised the old game, changing the square grid of the original map to the hex grid that had become an industry standard for wargames. The original geography of Lieber's map was retained, but the size of the new map was considerably reduced to 22" x 28". Rules for combat were modernized as well.