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  3. Edge-matching puzzle - Wikipedia

    en.wikipedia.org/wiki/Edge-matching_puzzle

    Mathematically, edge-matching puzzles are two-dimensional. A 3D edge-matching puzzle is such a puzzle that is not flat in Euclidean space, so involves tiling a three-dimensional area such as the surface of a regular polyhedron. As before, polygonal pieces have distinguished edges to require that the edges of adjacent pieces match.

  4. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  5. Numberjacks - Wikipedia

    en.wikipedia.org/wiki/Numberjacks

    Numberjacks centres on the adventures of a group of anthropomorphic numbers. The main Numberjacks; Three, Four, Five, and Six, are the main protagonists of the series. They normally spend their everyday lives inside a sofa until a call comes in from real-life child Agents, who report problems that need solving.

  6. Qwirkle - Wikipedia

    en.wikipedia.org/wiki/Qwirkle

    Qwirkle is a tile-based game for two to four players, designed by Susan McKinley Ross and published by MindWare in 2006. Qwirkle shares some characteristics with the games Rummikub and Scrabble. It is distributed in Canada by game and puzzle company Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. [1]

  7. Tangram - Wikipedia

    en.wikipedia.org/wiki/Tangram

    The origin of the English word 'tangram' is unclear. One conjecture holds that it is a compound of the Greek element '-gram' derived from γράμμα ('written character, letter, that which is drawn') with the 'tan-' element being variously conjectured to be Chinese t'an 'to extend' or Cantonese t'ang 'Chinese'. [5]

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