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  2. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.). It stops evaluating a move when at least one ...

  3. AlphaDev - Wikipedia

    en.wikipedia.org/wiki/AlphaDev

    The game state is the assembly program generated up to a given point. The game move is an extra instruction appended to the current assembly program. The game's reward is a function of the assembly program's correctness and latency. To reduce cost, AlphaDev only computes actual measured latency on less than 0.002% of generated programs, as it ...

  4. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  5. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    In a normal nim game, the player making the first move has a winning strategy if and only if the nim-sum of the sizes of the heaps is not zero. Otherwise, the second player has a winning strategy. Proof: Notice that the nim-sum (⊕) obeys the usual associative and commutative laws of addition (+) and also satisfies an additional property, x ...

  6. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    The person performing the game tree search is considered to be the one that has to move first from the current state of the game (player in this case) NegaMax operates on the same game trees as those used with the minimax search algorithm. Each node and root node in the tree are game states (such as game board configuration) of a two player game.

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    After four hours of training, DeepMind estimated AlphaZero was playing chess at a higher Elo rating than Stockfish 8; after nine hours of training, the algorithm defeated Stockfish 8 in a time-controlled 100-game tournament (28 wins, 0 losses, and 72 draws). [2] [3] [4] The trained algorithm played on a single machine with four TPUs.

  8. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The section below says more about a way of biasing choice of child nodes that lets the game tree expand towards the most promising moves, which is the essence of Monte Carlo tree search. Expansion: Unless L ends the game decisively (e.g. win/loss/draw) for either player, create one (or more) child nodes and choose node C from one of

  9. Patience sorting - Wikipedia

    en.wikipedia.org/wiki/Patience_sorting

    The difference with the patience sorting algorithm is that there is no requirement to place a new card on the leftmost pile where it is allowed. Patience sorting constitutes a greedy strategy for playing this game. Aldous and Diaconis suggest defining 9 or fewer piles as a winning outcome for n = 52, which happens with approximately 5% ...