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  2. Neuropeptide Y receptor - Wikipedia

    en.wikipedia.org/wiki/Neuropeptide_Y_receptor

    There are five known mammalian neuropeptide Y receptors designated Y 1 through Y 5. [9] Four neuropeptide Y receptors each encoded by a different gene have been identified in humans, all of which may represent therapeutic targets for obesity and other disorders.

  3. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    Solving an interpolation problem leads to a problem in linear algebra amounting to inversion of a matrix. Using a standard monomial basis for our interpolation polynomial () = =, we must invert the Vandermonde matrix to solve () = for the coefficients of ().

  4. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Linear interpolation on a data set (red points) consists of pieces of linear interpolants (blue lines). Linear interpolation on a set of data points (x 0, y 0), (x 1, y 1), ..., (x n, y n) is defined as piecewise linear, resulting from the concatenation of linear segment interpolants between each pair of data points.

  5. Relation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Relation_(mathematics)

    As an example, "is less than" is a relation on the set of natural numbers; it holds, for instance, between the values 1 and 3 (denoted as 1 < 3), and likewise between 3 and 4 (denoted as 3 < 4), but not between the values 3 and 1 nor between 4 and 4, that is, 3 < 1 and 4 < 4 both evaluate to false.

  6. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  7. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    plotLine(x0, y0, x1, y1) dx = x1 - x0 dy = y1 - y0 D = 2*dy - dx y = y0 for x from x0 to x1 plot(x, y) if D > 0 y = y + 1 D = D - 2*dx end if D = D + 2*dy Running this algorithm for f ( x , y ) = x − 2 y + 2 {\displaystyle f(x,y)=x-2y+2} from (0,1) to (6,4) yields the following differences with dx=6 and dy=3:

  8. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  9. Symbolic Link (SYLK) - Wikipedia

    en.wikipedia.org/wiki/SYmbolic_LinK_(SYLK)

    F; cl n c2 cl one of the following 1-character formatting codes: D default C continuous cross-cell display E scientific exponentiation F fixed decimal point