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  2. Symbolic Link (SYLK) - Wikipedia

    en.wikipedia.org/wiki/SYmbolic_LinK_(SYLK)

    F; cl n c2 cl one of the following 1-character formatting codes: D default C continuous cross-cell display E scientific exponentiation F fixed decimal point

  3. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    y=f(x)=.5x+1 or f(x,y)=x-2y+2=0 Positive and negative half-planes. The slope-intercept form of a line is written as = = + where is the slope and is the y-intercept. Because this is a function of only , it can't represent a vertical line.

  4. Bilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Bilinear_interpolation

    Example of bilinear interpolation on the unit square with the z values 0, 1, 1 and 0.5 as indicated. Interpolated values in between represented by color. In mathematics, bilinear interpolation is a method for interpolating functions of two variables (e.g., x and y) using repeated linear interpolation.

  5. Relation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Relation_(mathematics)

    The previous 2 alternatives are not exhaustive; e.g., the red relation y = x 2 given in the diagram below is neither irreflexive, nor reflexive, since it contains the pair (0,0), but not (2,2), respectively. Symmetric for all x, y ∈ X, if xRy then yRx.

  6. Lagrange polynomial - Wikipedia

    en.wikipedia.org/wiki/Lagrange_polynomial

    Solving an interpolation problem leads to a problem in linear algebra amounting to inversion of a matrix. Using a standard monomial basis for our interpolation polynomial () = =, we must invert the Vandermonde matrix to solve () = for the coefficients of ().

  7. Shoelace formula - Wikipedia

    en.wikipedia.org/wiki/Shoelace_formula

    Shoelace scheme for determining the area of a polygon with point coordinates (,),..., (,). The shoelace formula, also known as Gauss's area formula and the surveyor's formula, [1] is a mathematical algorithm to determine the area of a simple polygon whose vertices are described by their Cartesian coordinates in the plane. [2]

  8. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  9. Anscombe's quartet - Wikipedia

    en.wikipedia.org/wiki/Anscombe's_quartet

    Sample variance of x: s 2 x: 11 exact Mean of y: 7.50 to 2 decimal places Sample variance of y: s 2 y: 4.125 ±0.003 Correlation between x and y: 0.816 to 3 decimal places Linear regression line y = 3.00 + 0.500x: to 2 and 3 decimal places, respectively Coefficient of determination of the linear regression: 0.67 to 2 decimal places