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Tsukasa Kotobuki (ことぶき つかさ, Kotobuki Tsukasa, born 1970) is a Japanese character designer for various games and anime series such as Saber Marionette J, VS Knight Lamune & 40 Fire, Cyber Team in Akihabara and Battle Arena Toshinden. He also did the art for Sword of the Dark Ones.
Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
Kayin Amoh •Nationality: England •Age: •Height: •Weight: •Occupation: •Weapon: Kayin Amoh is a fictional, playable character in the Battle Arena Toshinden video game series, and the best friend of main protagonist Eiji Shinjo. Kayin is described as a bounty hunter, though his country of origin has changed a few times.
In the final round of the Battle Arena Toshinden tournament, Eiji Shinjo faces the tournament's sponsor, Gaia, in a final duel. Gaia mentions that Eiji's skills are comparable to those of his long-lost brother, Sho, but before he can explain, the fight is interrupted by a man called Chaos, who works for the same Organization as Gaia and has been sent to eliminate him upon discovering that Gaia ...
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Battle Arena Toshinden 2, or Toshinden 2 (闘神伝2) in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara.Unlike the original Battle Arena Toshinden which was only for home systems, this sequel was originally a coin-operated arcade game for the Sony ZN-1 hardware, released in November 1995 and distributed by Capcom [9] before its port to PlayStation shortly ...
PlayerAuctions is a digital marketplace that connects buyers and sellers of various types of gaming genre such as Massively multiplayer online game (MMO) games, First-person shooters (FPS), Multiplayer online battle arena (MOBA), Mobile game, survival games, battle royale game etc. so they can buy and sell digital assets.
Released in December 1996 and globally in March 1997, it serves as the sequel to Battle Arena Toshinden 2. There were changes such as enclosed arenas and altered mechanics. The game also added a large selection of new characters, although most of them are merely palette swapped without their own movesets. The game received mixed reviews.