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SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1962. It was implemented as a Fortran preprocessor on the IBM 7090 [1] [2] and was designed for large discrete event simulations.
Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"
See Lists of video games for related lists.. This is a comprehensive index of business simulation games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
World Builder is a game creation system for point-and-click text-and-graphics adventure games. [1] It was released for Macintosh in 1986 by Silicon Beach Software and had already been used for creating Enchanted Scepters in 1984. On August 7, 1995, developer William C. Appleton released World Builder as freeware.
Steve Turner is a former computer game musician and designer. His development team, Graftgold, mostly wrote for games published by Hewson Consultants during the 1980s. The first computer he bought was a ZX80 which had to be assembled by hand. At school he was a member of a computing club where he learnt the Algol 60 programming language.
The Sumerian Game (1964), a text-based early mainframe game designed by Mabel Addis, was an economic simulation game based on the ancient Sumerian city-state of Lagash. [7] It was adapted into The Sumer Game , a later version of which was called Hamurabi , a relatively simple text-only game originally written for the DEC PDP-8 in which the ...
Satisfactory is a 2024 factory simulation game by Coffee Stain Studios for Windows.The player (a "Pioneer") is dropped onto an alien planet with a handful of tools and must exploit the planet's natural resources to construct increasingly complex factories.
Silicon Studio was established in 2000. It was founded by Teruyasu Sekimoto, who was formerly the senior vice president of Silicon Graphics (SGI). [2] Specializing from the start in rendering technology, research and development methods, post-processing visual effects, game content development, and online game solutions, Silicon Studio created four main studios to achieve the highest ...