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Setting may refer to the social milieu in which the events of a novel occur. [3] [4] The elements of the story setting include the passage of time, which may be static in some stories or dynamic in others with, for example, changing seasons. A setting can take three basic forms. One is the natural world, or in an outside place.
It includes the physical and temporal surroundings that the characters inhabit and can also include the social or cultural conventions that affect characters. Sometimes, the setting may resemble a character in the sense that it has specific traits, undergoes actions that affect the plot, and develops over the course of the story. [15]
Mood is created by means of setting (locale and surroundings in which the narrative takes place), attitude (of the narrator and of the characters in the narrative), and descriptions. Though atmosphere and setting are connected, they may be considered separately to a degree. Atmosphere is the aura of mood that surrounds the story.
Name Definition Example Setting as a form of symbolism or allegory: The setting is both the time and geographic location within a narrative or within a work of fiction; sometimes, storytellers use the setting as a way to represent deeper ideas, reflect characters' emotions, or encourage the audience to make certain connections that add complexity to how the story may be interpreted.
Indigenous communities teach children valuable skills and morals through the actions of good or mischievous stock characters while also allowing room for children to make meaning for themselves. By not being given every element of the story, children rely on their own experiences and not formal teaching from adults to fill in the gaps.
The premise sets up the plot, and the setting also influences the final story. An imbroglio can convolute the plot based on a misunderstanding. The term plot can also serve as a verb, as part of the craft of writing, referring to the writer devising and ordering story events. (A related meaning is a character's planning of future actions in the ...
Characters who spend a lot of their lives in a more formal setting often use a more formal language all the time, while others never do. [11] Tone of voice, volume, rate of delivery, vocabulary, inflection, emphasis, pitch, topics of conversation, idioms, colloquialisms, and figures of speech: all of these are expressions of who the character ...
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...