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3008 is an open-world horror game where players navigate an "infinite IKEA" filled with supplies, either to make a base or as food, as well as hostile IKEA employees that attack players at night. [151] [152] It is based on SCP-3008, which is from the SCP Foundation universe. [153]
Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [99] Roblox operates annual Easter egg hunts [100] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...
This category contains publications related to the GURPS Infinite Worlds campaign setting, created and developed by John M. Ford and Kenneth Hite and published by Steve Jackson Games. Pages in category "Infinite Worlds"
Cheat Engine (CE) is a proprietary, closed source [5] [6] memory scanner/debugger created by Eric Heijnen ("Byte, Darke") for the Windows operating system in 2000. [7] [8] Cheat Engine is mostly used for cheating in computer games and is sometimes modified and recompiled to support new games.
Popular VR-capable social apps include Horizon Worlds, VRChat and Roblox. The Oculus Quest and subsequent devices support "Meta Quest Link" (formerly known as "Oculus Link"), an OpenVR and OpenXR runtime that allows for PC VR games to be displayed on supported headsets connected via USB.
GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite, Steve Jackson, and John M. Ford. It expands upon the campaign setting of conflict between the Infinity Patrol , which is the dimension-jumping agency on "our" Earth, referred to as ...
Infinite Craft is a 2024 sandbox game developed by Neal Agarwal. In the game, players combine various AI-generated elements to form new ones. It was released on January 31, 2024, on Neal's website neal.fun, followed by iOS on April 30, 2024, and Android on May 21, 2024. The game received wide popularity and a positive reception from critics ...
After a successful crowdfunding project on Kickstarter to develop an open-world simulation game in 2014, [130] Gavan Woolery developed several iterations of the game's engine. After running out of funding for further development, he open-sourced with support of the backers the game's engine on github.com under MIT license in August 2016.