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A console is a command line interface where the personal computer game's settings and variables can be edited while the game is running. Consoles also usually display a log of warnings, errors, and other messages produced during the program's execution. Typically it can be toggled on or off and appears over the normal game view.
The inventory system saves all objects, documents, and map locations for later use and can also be used to combine objects. The game can be viewed from a first or third person perspective. It provides the players with icons to indicate what actions Holmes can take within his world, like pick up something or talk to someone.
The history command works with the command history list. When the command is issued with no options, it prints the history list. Users can supply options and arguments to the command to manipulate the display of the history list and its entries. The operation of the history command can also be influenced by a shell's environment variables. For ...
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The small inventory space forces the player to decide what to keep or discard. Certain items can be combined into a new item. Another unique mechanic is the ability to dual-wield inventory items, allowing the use of two weapons at a time, or one weapon and a light source.
While it is sometimes used interchangeably, inventory management and inventory control deal with different aspects of inventory. Inventory management is a broader term pertaining to the regulation of all inventory aspects, from what is already present in the warehouse to how the inventory arrived and where the product's final destination will be. [2]