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Ground Branch (stylized in all caps) is an early-access video game being developed by Blackfoot Studios LLC, and published by MicroProse. [1] Ground Branch is a tactical first-person shooter with an emphasis on character and weapon customization, based on the paramilitary arm of the CIA's Special Activities Center (SAC).
The team envisioned a game world that was interactive and in which players' actions would change the state of the world. Brennecke added that the game would feature a "memorable" story like other Obsidian's games. [4] The team worked extensively on the artificial intelligence of insects, which govern their behaviors. For instance, ants are ...
New World Order is a 2002 online team-based tactical first-person shooter video game, similar to Counter-Strike. The game was developed by Swedish studio Termite Games. The game was developed by Swedish studio Termite Games.
When worker termites find a food source, they leave a pheromone scent trail to summon nest mates. [3] Worker termites chew and digest cellulose, and then regurgitate it to share with other termites in the colony. [4] [5] Sentricon bait stations are installed in the soil, creating a protective perimeter around a property.
The sealed tent contains the poisonous gases and prevents them from escaping into the environment. This process is commonly used for the treatment of drywood termites and/or bedbugs, using sulfuryl fluoride as the pesticide (sulfuryl fluoride is a naturally occurring gas, used in much higher concentration than found in the natural atmosphere ...
Workers drape a fumigation tent over Mission San Juan Capistrano in 2005. New research has found that California is the nation's largest emitter of a termite fumigant that is a potent greenhouse gas.
A termite bond is a type of agreement you can buy that guarantees termite prevention measures, typically provided by a home builder, individual or organization that handles termite control.
Venetian Blinds is a simulation video game developed by Activision co-founders David Crane and Bob Whitehead for the Atari 2600.The game simulates the raising and lowering of Venetian blinds on a window, and was facetiously presented as a technology demonstration of Whitehead's graphical programming technique of the same name, although it does not use the technique.