Search results
Results from the WOW.Com Content Network
Super NES Controller - the console's included controller contains a four-direction D-pad, four face buttons (A, B, X, Y), two center buttons (Start and Select), and two shoulder buttons (L and R) Super Game Boy - adapter for playing Game Boy games on the Super NES console ( Nintendo )
Joystick with buttons on the side of the base and autofire setting. Konix: Super Chair A chair controller; direction is determined by leaning in the chair and the A, B, Start, and Select buttons are on hand grips. Sangkharom Trading Company: Super Controller Joystick conversion cover for the NES Controller (Basic) Bandai: Superstick
This initially seemed at odds with Sinclair's own keyboard layout, given that the keyboard itself has the cursor keys mapped to 5– 8 with 0 typically being used by games as a fire button. Joystick interfaces that mapped to the cursor keys are available, but like the popular Kempston interface they are limited to supporting a single joystick only.
An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17] Xbox and Logitech have collaborated to make an adaptive controller with two large touch pads, a D-pad, three buttons, and 16 ports to plug in additional ...
The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...
The Wii Remote, [a] colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console.An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing using an accelerometer and optical sensor technology.