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A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...
Example of a Structured Chart. [1] A structure chart (SC) in software engineering and organizational theory is a chart which shows the smallest of a system to its lowest manageable levels. [2] They are used in structured programming to arrange program modules into a tree. Each module is represented by a box, which contains the module's name.
Jackson structured programming (JSP) is a method for structured programming developed by British software consultant Michael A. Jackson and was described in his 1975 book Principles of Program Design. [1]
A structure chart (SC) is a chart that shows the breakdown of the configuration system to the lowest manageable levels. [21] This chart is used in structured programming to arrange the program modules in a tree structure. Each module is represented by a box which contains the name of the modules. The tree structure visualizes the relationships ...
A Warnier/Orr diagram (also known as a logical construction of a program/system) is a kind of hierarchical flowchart that allows the description of the organization of data and procedures. They were initially developed 1976, [ 1 ] in France by Jean-Dominique Warnier [ 2 ] and in the United States by Kenneth Orr [ 3 ] on the foundation of ...
In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.
There was little guidance on "good" design and programming techniques, and there were no standard techniques for documenting requirements and designs. Systems were getting larger and more complex, and the information system development became harder and harder to do so. As a way to help manage large and complex software. [5]
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making specific disciplined use of the structured control flow constructs of selection (if/then/else) and repetition (while and for), block structures, and subroutines.