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  2. Sethi–Ullman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sethi–Ullman_algorithm

    The simple Sethi–Ullman algorithm works as follows (for a load/store architecture): . Traverse the abstract syntax tree in pre- or postorder . For every leaf node, if it is a non-constant left-child, assign a 1 (i.e. 1 register is needed to hold the variable/field/etc.), otherwise assign a 0 (it is a non-constant right child or constant leaf node (RHS of an operation – literals, values)).

  3. Prüfer sequence - Wikipedia

    en.wikipedia.org/wiki/Prüfer_sequence

    A labeled tree with Prüfer sequence [4,4,4,5]. Consider the above algorithm run on the tree shown to the right. Initially, vertex 1 is the leaf with the smallest label, so it is removed first and 4 is put in the Prüfer sequence.

  4. Computation tree - Wikipedia

    en.wikipedia.org/wiki/Computation_tree

    A computation tree is a representation for the computation steps of a non-deterministic Turing machine on a specified input. [1] A computation tree is a rooted tree of nodes and edges. Each node in the tree represents a single computational state, while each edge represents a transition to the next possible computation.

  5. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    Depending on the problem at hand, pre-order, post-order, and especially one of the number of subtrees − 1 in-order operations may be optional. Also, in practice more than one of pre-order, post-order, and in-order operations may be required. For example, when inserting into a ternary tree, a pre-order operation is performed by comparing items.

  6. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    The net effect, over the course of many simulated games, is that the value of a node representing a move will go up or down, hopefully corresponding to whether or not that node represents a good move. Monte Carlo Tree Search has been used successfully to play games such as Go, [82] Tantrix, [83] Battleship, [84] Havannah, [85] and Arimaa. [86

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  8. Mutual recursion - Wikipedia

    en.wikipedia.org/wiki/Mutual_recursion

    The most important basic example of a datatype that can be defined by mutual recursion is a tree, which can be defined mutually recursively in terms of a forest (a list of trees). Symbolically: f: [t[1], ..., t[k]] t: v f A forest f consists of a list of trees, while a tree t consists of a pair of a value v and a forest f (its children). This ...

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