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Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.
Hardware audio codecs send and receive digital data using buses such as AC-Link, I²S, SPI, I²C, SoundWire, etc. Most commonly the digital data is linear PCM , and this is the only format that most codecs support, but some legacy codecs support other formats such as G.711 for telephony.
16 bit 40 ms Yes No Yes: only in MPEG-4 Part 12 container: Yes: only in MPEG-4 Part 12 container: G.721: ADPCM, Lossy: 8 kHz 32 kbit/s 13 bit Yes No No No G.722: sub-band ADPCM, Lossy: 16 kHz 64 kbit/s (comprises 48, 56 or 64 kbit/s audio and 16, 8 or 0 kbit/s auxiliary data) 14 bit 4 ms Yes No No No G.722.1
The Media Control Interface — MCI for short — is a high-level API developed by Microsoft and IBM for controlling multimedia peripherals connected to a Microsoft Windows or OS/2 computer, such as CD-ROM players and audio controllers.
Virtual Audio Cable is a software product based on WDM multimedia driver that allows a user to transfer audio streams from one application to another. Any application is able to send an audio stream to the input side of a "virtual cable" while a corresponding application can receive this stream from the output side.
A codec is a computer hardware or software component that encodes or decodes a data stream or signal. [1] [2] [3] Codec is a portmanteau of coder/decoder.[4]In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, [5] and hence is a type of codec.
Subband coding resides at the heart of the popular MP3 format (more properly known as MPEG-1 Audio Layer III), for example. Sub-band coding is used in the G.722 codec which uses sub-band adaptive differential pulse code modulation (SB-ADPCM) within a bit rate of 64 kbit/s. In the SB-ADPCM technique, the frequency band is split into two sub ...