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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
It has to be applied character by character (omitting characters with descenders), so sending it via AutoHotkey, e.g. with SendInput {U+0332} followed by SendInput {left}, makes inserting it much more practical (as well as more readable in the relevant text-entry box) than inserting ̲ (or ̲) throughout the relevant text. One starts ...
One-button mouse Three-button mouse Five-button ergonomic mouse. A mouse button is an electric switch on a computer mouse which can be pressed (“clicked”) to select or interact with an element of a graphical user interface. Mouse buttons are most commonly implemented as miniature snap-action switches (micro switches).
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which can also function as a button when pressed inwards) A typical wireless computer mouse A computer mouse (plural mice , also mouses ) [ nb 1 ] is a hand-held pointing device that detects two-dimensional motion relative to a surface.
This type of auto clicker is fairly generic and will often work alongside any other computer program running at the time and acting as though a physical mouse button is pressed. [ citation needed ] Auto clickers are also called automation software programs, and may have features enabling response conditional reactions, as well as a keyboard.
Ctrl+Alt+Show Windows then move mouse and click Save screenshot of arbitrary area as file ⇧ Shift+⌘ Cmd+4 then click+drag mouse over required area: Print Screen click+drag mouse over required area, then ↵ Enter : Ctrl+⇧ Shift+Show Windows then click+drag mouse over required area Copy screenshot of arbitrary area to clipboard (Snip)
HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit. By adopting such an arrangement, pilots are capable of performing all vital functions as well as flying the aircraft without having to remove their hands from the controls.
Unit is defined as a single behaviour exhibited by the system under test (SUT), usually corresponding to a requirement [definition needed].While it may imply that it is a function or a module (in procedural programming) or a method or a class (in object-oriented programming) it does not mean functions/methods, modules or classes always correspond to units.