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  2. Zipper (data structure) - Wikipedia

    en.wikipedia.org/wiki/Zipper_(data_structure)

    Cons(x, L) constructs a list by prepending or concatenating value x in front of list L. A list such as [1, 2, 3] is therefore the declaration Cons(1, Cons(2, Cons(3, Empty))). It is possible to describe the location in such a list as the number of steps from the front of the list to the target location.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Many widely used languages, such as C++, Java, and Python, provide object-oriented features. Although in the past object-oriented programming was widely accepted, [ 53 ] more recently essays criticizing object-oriented programming and recommending the avoidance of these features (generally in favor of functional programming ) have been very ...

  4. Zipping (computer science) - Wikipedia

    en.wikipedia.org/wiki/Zipping_(computer_science)

    zip() and map() (3.x) stops after the shortest list ends, whereas map() (2.x) and itertools.zip_longest() (3.x) extends the shorter lists with None items Ruby list1 .zip( list2 )

  5. Map (higher-order function) - Wikipedia

    en.wikipedia.org/wiki/Map_(higher-order_function)

    Below, there is view of each step of the mapping process for a list of integers X = [0, 5, 8, 3, 2, 1] mapping into a new list X' according to the function () = + : . View of processing steps when applying map function on a list

  6. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    C# extends the number of them to six, [2] while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package-private modifier. When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The following presents examples for one of the most widely used object-oriented languages, Java, which should cover nearly every way that an object-oriented language can treat this problem. Unlike in C++, objects in Java are always accessed indirectly through references. Objects are never created implicitly but instead are always passed or ...

  9. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]