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The primary square is obtained by rotating the root square counter-clockwise by 90 degrees, and replacing the numbers. The resulting square is an associative magic square, in which every pair of numbers symmetrically opposite to the center sum up to the same value, 26. For e.g., 16+10, 3+23, 6+20, etc.
An associative magic square is a magic square for which each pair of numbers symmetrically opposite to the center sum up to the same value. For an n × n square, filled with the numbers from 1 to n2, this common sum must equal n2 + 1. These squares are also called associated magic squares, regular magic squares, regmagic squares, or symmetric ...
Print/export Download as PDF ... Conway's LUX method for magic squares is an algorithm by John Horton Conway for creating magic squares of order 4n+2, where n is a ...
The magic constant or magic sum of a magic square is the sum of numbers in any row, column, or diagonal of the magic square. For example, the magic square shown below has a magic constant of 15. For a normal magic square of order n – that is, a magic square which contains the numbers 1, 2, ..., n2 – the magic constant is .
Geometric magic square. A geometric magic square, often abbreviated to geomagic square, is a generalization of magic squares invented by Lee Sallows in 2001. [1] A traditional magic square is a square array of numbers (almost always positive integers) whose sum taken in any row, any column, or in either diagonal is the same target number.
Most-perfect magic square. A most-perfect magic square of order n is a magic square containing the numbers 1 to n2 with two additional properties: Each 2 × 2 subsquare sums to 2 s, where s = n2 + 1. All pairs of integers distant n /2 along a (major) diagonal sum to s.
The Siamese method, or De la Loubère method, is a simple method to construct any size of n -odd magic squares (i.e. number squares in which the sums of all rows, columns and diagonals are identical). The method was brought to France in 1688 by the French mathematician and diplomat Simon de la Loubère, [1] as he was returning from his 1687 ...
An alphamagic square is a magic square that remains magic when its numbers are replaced by the number of letters occurring in the name of each number. Hence 3 would be replaced by 5, the number of letters in "three". Since different languages will have a different number of letters for the spelling of the same number, alphamagic squares are ...
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