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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! was founded in 2012 by Morten Versvik, as well as a team of co-founders such as Johan Brand, Jamie Brooker and Asmund Furuseth in a joint project with the Norwegian University of Science and Technology, collaborating with professor Alfe Inge Wang to develop the website. [2] Kahoot! was launched in a private beta in March 2013, and the ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    classdojo.com. ClassDojo[3] is an educational technology company. [4][5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [6][7] and messaging that can be translated into more than 35 languages. [8][9] It also enables teachers to note feedback on ...

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  5. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    Kahoot, the popular Oslo-based edtech company that has built a big business out of gamifiying education and creating a platform for users to build their own learning games, is making an ...

  6. Kahoot raises $28M for its user-generated educational ... - AOL

    www.aol.com/news/kahoot-raises-28m-user...

    Now, Norwegian educational gaming company Kahoot -- the popular platform with 1.3 billion active users and over 100 million games (most created by users themselves) -- has raised a new round of ...

  7. Classroom (Apple) - Wikipedia

    en.wikipedia.org/wiki/Classroom_(Apple)

    [3] [4] [5] The free app allows teachers to distribute documents, iBook files, web links, and assignments through ClassKit (such as Kahoot! quizzes) with due dates. [6] [7] Students can hand-in those assignments via the app for teachers to view and provide feedback via the app. [8] The app allows teachers to view what students are doing on ...

  8. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a ...

  9. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

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