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  2. 'Grand Theft Auto V' mod adds uncanny photorealism through AI

    www.aol.com/news/gta-v-ai-photorealism-135046313...

    Researchers have used machine learning to add photorealism to 'Grand Theft Auto V,' hinting at the future of AI-assisted graphics in games. 'Grand Theft Auto V' mod adds uncanny photorealism ...

  3. Grand Theft Auto modding - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_modding

    While Rockstar has previously provided some support with the original Grand Theft Auto and Grand Theft Auto 2, and even used a third-party utility for developing the Grand Theft Auto: London expansion packs, [39] the only official modification tool Rockstar has released is Rockstar Editor, [40] a tool which allows users to record and edit ...

  4. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    [4] [5] Red Dead Redemption is their second game to use this engine. The Star Wars titles, Star Wars: The Force Unleashed and The Force Unleashed II use Euphoria, as do games based on the Rockstar Advanced Game Engine (RAGE) including Grand Theft Auto V and Red Dead Redemption 2. Euphoria is integrated into the source code of RAGE. [6]

  5. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    The 2022 release of Grand Theft Auto V for the ninth generation of video game consoles introduced several enhancements, incorporating features from later RAGE titles. Raytraced reflections, native 4K resolution on the PlayStation 5 and Xbox Series X, upscaled 4K on the Xbox Series S, as well as HDR support were added.

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  7. Recursive self-improvement - Wikipedia

    en.wikipedia.org/wiki/Recursive_self-improvement

    The development of recursive self-improvement raises significant ethical and safety concerns, as such systems may evolve in unforeseen ways and could potentially surpass human control or understanding. There has been a number of proponents that have pushed to pause or slow down AI development for the potential risks of runaway AI systems. [3] [4]

  8. The Night I Asked ChatGPT How To Build a Bomb - AOL

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  9. Unofficial patch - Wikipedia

    en.wikipedia.org/wiki/Unofficial_patch

    The case of Galoob v. Nintendo found that it was not copyright infringement by a user to apply an unauthorized patch to a system (while the scope was very specific to the Game Genie). On the other hand, the case Micro Star v. FormGen Inc. found that user-generated maps were derivative works of the original game. In Sega v.