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  2. Defensive design - Wikipedia

    en.wikipedia.org/wiki/Defensive_design

    Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse impossible, or to minimize the negative consequences.

  3. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Example 1: legacy code may have been designed for ASCII input but now the input is UTF-8. Example 2 : legacy code may have been compiled and tested on 32-bit architectures, but when compiled on 64-bit architectures, new arithmetic problems may occur (e.g., invalid signedness tests, invalid type casts, etc.).

  4. Defensive computing - Wikipedia

    en.wikipedia.org/wiki/Defensive_computing

    Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.

  5. Idiot-proof - Wikipedia

    en.wikipedia.org/wiki/Idiot-proof

    In modern English usage, the informal term idiot-proof or foolproof describes designs that cannot be misused either inherently, or by use of defensive design principles. The implication is that the design is usable even by someone of low intelligence who would not use it properly. The term "foolproof" originates in 1902. [1]

  6. Design by contract - Wikipedia

    en.wikipedia.org/wiki/Design_by_contract

    Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...

  7. Defense strategy (computing) - Wikipedia

    en.wikipedia.org/wiki/Defense_strategy_(computing)

    Examples of this strategy include using gateways, routers, firewalls, and password checks, deleting suspicious emails/messages, and limiting physical access. Boundary protection is typically the main strategy for computing systems; if this type of defense is successful, no other strategies are required.

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  9. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.