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W.D. Gaster, or simply Gaster, is a character from the 2015 video game Undertale who was the previous "royal scientist" for the game's underground kingdom of monsters before he vanished mysteriously. He cannot normally be encountered in the game, and is never discussed directly as part of the game's main narrative.
She is a humanoid with fish-like features. While initially presented as intimidating, her clumsy behavior in combat is heavily inspired by anime, which she believes to be an accurate representation of the human world. She possesses a small amount of Determination: a substance that makes humans far stronger than monsters and enables her to ...
Susuwatari (Japanese: ススワタリ, 煤渡り; "wandering soot"), also called Makkuro kurosuke (まっくろくろすけ; "makkuro" meaning "pitch black", "kuro" meaning "black" and "-suke" being a common ending for male names), is the name of a fictitious sprite that was devised by Hayao Miyazaki and Studio Ghibli, known from the famous anime-productions My Neighbor Totoro (1988) and ...
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
This logo image consists only of simple geometric shapes or text. It does not meet the threshold of originality needed for copyright protection, and is therefore in the public domain. Although it is free of copyright restrictions, this image may still be subject to other restrictions.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
8-Bit Theater is a sprite comic, meaning the art is mainly taken from pre-existing video game assets, created by Brian Clevinger that ran from 2001 to 2010 and consisting of 1,225 pages.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.