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Download QR code; Print/export Download as PDF; Printable version; ... This is an index of Microsoft Windows games. This list has been split into multiple pages ...
Final Vicarious Visions logo used from 2017 until its rebrand in 2022. The studio was founded by brothers Karthik and Guha Bala in 1991 while they were in high school. [1] In the late 1990s, Vicarious Visions appointed Michael Marvin, an Albany-based investor and entrepreneur, and founder and former CEO of MapInfo Corporation; and Charles S. Jones, investor, who sat on the boards of various ...
list of games developed by Vicarious Visions (now known as Blizzard Albany) This list includes games where they developed ports of games for other gaming systems outside their main platforms. Pages in category "Vicarious Visions games"
Bloodious Games Bloodious Games, Perpetual Games Maelstrom: The Battle for Earth Begins: 2007 KD Vision Codemasters: Maestro: 2004 Mike Oldfield: Mike Oldfield Mafia: 2002 Illusion Softworks: Gathering of Developers: Mafia II: 2010 2K Czech: 2K Games: Mafia III: 2016 Hangar 13: 2K: Mafia: Definitive Edition: 2020 Hangar 13: 2K: Mage Knight ...
A-10 Cuba! 1996 Parsoft Interactive: Activision: A-Men 2: 2015 Bloober Team: Bloober Team: The A-Files: 1998 Gyldendal Gyldendal A.D. 2044: 1996 LK Avalon: LK Avalon: A.R.E.S.: Extinction Agenda: 2010 Extend Studio Origo Games, Aksys Games: A Game of Thrones: Genesis: 2011 Cyanide: Focus Home Interactive: A New Beginning: 2010 Daedalic ...
Nvidia 3D Vision is a technology developed by Nvidia, [1] [2] a multinational corporation specializing in developing graphics processing units and chipset technologies for workstations, personal computers, and mobile devices. This technology allows games, movies, and pictures to be displayed in stereoscopic 3D. [3] [4] [5]
Visions of Mana [a] is a 2024 action role-playing game developed by Ouka Studios, and published by Square Enix for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S. The fifth main title in the Mana series, the story follows young swordsman Val as he travels with a group of companions to renew the flow of Mana in the world.
It was huge and complex. We really didn't know how to make a game of that size. It was incredibly innovative and took four years to make. In 1999, we entered the first Independent Games Festival at GDC. Terminus won two awards – Best Programming and Best Audio. It "put us on the map" and gave us visibility amongst the big game publishers.