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Dr. Brain [7] Sierra On-Line and Knowledge Adventure: Dr. Brain: 1992-1999 Brain Age [8] Nintendo SPD and Nintendo EPD: Brain Age: 2005-2020 Dread Dragon Droom: Humberside N/A 1985: EcoQuest [9] Sierra On-Line: Sierra Discovery Series: 1991 and 1993 GCompris Bruno Coudoin N/A 2000 Genomics Digital Lab [10] Spongelab Interactive: N/A 2009 Get ...
The Super Solvers series is a series of computer games released by The Learning Company that contain both educational and entertainment qualities. OutNumbered! is the second program of the series to be released. Other programs in this series include Midnight Rescue!, Spellbound!, and Gizmos and Gadgets! among others. [3]
These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.
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Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
The Land Before Time: Dinosaur Arcade 3D is an educational game for Windows-based PCs intended for children ages 4-7 released by Sound Source Interactive in North America in November 2000. The game features five minigames revolving around Littlefoot, Spike, Petrie, Ducky, and Chomper that involve guiding them around various levels and a pinball ...
A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...
The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks, direct-to-video films, mobile apps, and other media under the ownership of Knowledge Adventure, which later assumed the name JumpStart Games.
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