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In addition, critical design objects have a lot of potential to contribute to testing ideas during the process of the development of new technology. As Dunne and Raby express their concerns about always lacking communication between the specialists and the general public to form a two-way discussion of new technology.
Dunne & Raby is a London-based design studio established 1994. Dunne & Raby uses design as a medium to stimulate discussion and debate amongst designers, industry and the public about the social, cultural and ethical implications of current and emerging technologies. Its practice is centred on Critical Design, a critical theory approach to design.
Speculative design aims to defy capitalist-driven design directions and showcase their negative impacts on design practice. Dunne and Raby note that hyper-commercialization of design during the 1980s drove this practice. [1] [2] Designers struggled to find a social model to align with outside of the capitalist economy.
Anthony Dunne and Fiona Raby, 'Between Reality and the Impossible' In: Biennale Internationale Design Saint-Étiennne 2010. Cité du Design Éditions, Saint-Étienne, France, pp. 129–153. ISBN 978-2-912808-40-0; Anthony Dunne and Fiona Raby, Speculative Everything: Design, Fiction and Social Dreaming, The MIT Press, 2013. ISBN 9780262019842.
Anthony Dunne is a critical designer, educator and founder of the art group Dunne and Raby. He runs the studio with his long term partner and collaborator Fiona Raby . He was a reader at the Royal College of Art Design Interactions department from 2005 - 2015 [ 1 ] before leaving and moving to New York to take up professorships in Design and ...
Summary of Mozambican Refugee Accounts of Principally Conflict-Related Experience in Mozambique Report Submitted to: Ambassador Jonathan Moore Director, Bureau for Refugee Programs
Because they weren't published in print until the tail end of the 16th century, the origins of the fairy tales we know today are misty. That identical motifs — a spinner's wheel, a looming tower, a seductive enchantress — cropped up in Italy, France, Germany, Asia and the pre-Colonial Americas allowed warring theories to spawn.
Design fiction is a design practice aiming at exploring and criticising possible futures [1] [2] by creating speculative, and often provocative, scenarios narrated through designed artifacts. It is a way to facilitate and foster debates, as explained by futurist Scott Smith : "... design fiction as a communication and social object creates ...