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  2. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic ...

  3. Magic (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Magic_(game_terminology)

    A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.

  4. The Spellcaster's Bible - Wikipedia

    en.wikipedia.org/wiki/The_Spellcaster's_Bible

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Spellcasters can only cast a spell they know or have prepared if they have an available spell slot. This mechanic originated out of the Vancian magic system where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots".

  6. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  7. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  8. Teens are using 'aura points' to calculate coolness. The ...

    www.aol.com/lifestyle/teens-using-aura-points...

    Aura was first used as a ranking system of personality traits in a 2018 meme format, “weak aura vs. strong aura.” Listening to Apple Music revealed a weak aura, while using Spotify was a sign ...

  9. Spell Law - Wikipedia

    en.wikipedia.org/wiki/Spell_Law

    The casting time is determined by the difference in spell level and character level — a spell equal to the character level will take longer to cast than a spell several levels below the character class. The caster then rolls dice to make a targeting roll, modified for distance and mage level among other factors.