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[1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).
The following is an incomplete list of some arbitrary-precision arithmetic libraries for C++. GMP [1] [nb 1] MPFR [3] MPIR [4] TTMath [5] Arbitrary Precision Math C++ Package [6] Class Library for Numbers; Number Theory Library; Apfloat [7] C++ Big Integer Library [8] MAPM [9] ARPREC [10] InfInt [11] Universal Numbers [12] mp++ [13] num7 [14]
When the data word is divided into 32-bit blocks, two 32-bit sums result and are combined into a 64-bit Fletcher checksum. Usually, the second sum will be multiplied by 2 32 and added to the simple checksum, effectively stacking the sums side-by-side in a 64-bit word with the simple checksum at the least significant end. This algorithm is then ...
In the same way that compilers emulate e.g. 64-bit integer arithmetic on architectures with register sizes less than 64 bits, some compilers also support 128-bit integer arithmetic. For example, the GCC C compiler 4.6 and later has a 128-bit integer type __int128 for some architectures. [ 9 ]
The sum of four cubes problem [1] asks whether every integer is the sum of four cubes of integers. It is conjectured the answer is affirmative, but this conjecture has been neither proven nor disproven. [2] Some of the cubes may be negative numbers, in contrast to Waring's problem on sums of cubes, where they are required to be positive.
Let A be the sum of the negative values and B the sum of the positive values; the number of different possible sums is at most B-A, so the total runtime is in (()). For example, if all input values are positive and bounded by some constant C , then B is at most N C , so the time required is O ( N 2 C ) {\displaystyle O(N^{2}C)} .
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Mac OS X 10.4 "Tiger" and Mac OS X 10.5 "Leopard" had only a 32-bit kernel, but they can run 64-bit user-mode code on 64-bit processors. Mac OS X 10.6 "Snow Leopard" had both 32- and 64-bit kernels, and, on most Macs, used the 32-bit kernel even on 64-bit processors. This allowed those Macs to support 64-bit processes while still supporting 32 ...