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The Sound Blaster 16 was hugely popular. Creative's audio revenue grew from US$40 million per year to nearly US$1 billion following the launch of the Sound Blaster 16 and related products. Rich Sorkin was General Manager of the global business during this time, responsible for product planning, product management, marketing and OEM sales.
WSS 1.0a drivers were released in February 1993. They introduced single-mode DMA, supported games in MS-DOS, Ad Lib and Sound Blaster emulation. [4]WSS 2.0 drivers, released in October 1993, added support for OEM sound cards (Media Vision, Creative Labs, ESS Technology) and included an improved DOS driver (WSSXLAT.EXE) that provided Sound Blaster 16 compatibility for digital sampling. [4]
Most games in the mid-1990s had genuine support for the PAS cards, [1] thus the lack of Sound Blaster Pro and Sound Blaster 16 compatibility was not much of a problem. Media Vision was the original equipment manufacturer (OEM) of the Logitech SoundMan (also marketed as Pro AudioSpectrum 16 Basic) card, which was compatible with the PAS and ...
The ADPCM decompression schemes supported are 2 to 1, 3 to 1 and 4 to 1. The CT1320B variety of the Sound Blaster 1.0 typically has C/MS chips installed in sockets rather than soldered on the PCB, though units do exist with the C/MS chips soldered on. [7] Some sources note that the original Sound Blaster 1.0 was produced under the CT1310 number.
The sound card Sound Blaster AWE32 PNP CT3990 had a Plug-and-Play ISA Bus interface chip (large square chip, mid of bottom row).. The term Legacy Plug and Play, [1] also shortened to Legacy PnP, [2] describes a series of specifications and Microsoft Windows features geared towards operating system configuration of devices, and some device IDs are assigned by UEFI Forum. [3]
The AudioPCI DOS driver included Ensoniq Soundscape 16-bit digital audio and sample-based synthesis support, along with support for Sound Blaster Pro, AdLib Gold, General MIDI, and MT-32. However, without actual hardware for FM synthesis , FM music and sound effects were simulated using samples, often with unacceptable results.
Adaptec also developed generic SCSI disk and CD-ROM drivers for DOS (ASPICD.SYS and ASPIDISK.SYS). [3]: 60–61 At least a couple of other programming interfaces for SCSI device drivers competed with ASPI in the early 1990s, including CAM (Common Access Method), developed by Apple; and Layered Device Driver Architecture, developed by Microsoft.
Native support is achieved by having drivers in Mpxplay that are capable of writing to the sound card directly. When native support is used more of the sound cards features are available such as the ability to use 32-bit sound. Cards that are currently supported for native access are: Sound Blaster Live and Live 24; Sound Blaster Audigy 1, 2, 4 ...