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  2. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    U – Unreal script format; UASSET – An asset format since Unreal Engine 4/5. UAX – Animations format for Unreal Engine 2. UMAP – Map file type for Unreal Engine and levels. UMX – Map format for Unreal Tournament; UMX – Music format for Unreal Engine 1; UNR – Map format for Unreal; UPK – Package format for cooked content in Unreal ...

  3. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  4. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  5. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    No collision: a static mesh can be set not to block anything. This is often used for small decoration like grass. Per-polygon collision (default): individual polygons collide with actors. Each material (i.e. each part of the Static Mesh using a separate texture) can be set to collide or not independently of the rest.

  6. Portable Executable - Wikipedia

    en.wikipedia.org/wiki/Portable_Executable

    Over time, the PE format has grown with the Windows platform. Notable extensions include the .NET PE format for managed code, PE32+ for 64-bit address space support, and a specialized version for Windows CE. To determine whether a PE file is intended for 32-bit or 64-bit architectures, one can examine the Machine field in the IMAGE_FILE_HEADER. [6]

  7. Category:Unreal Engine 4 games - Wikipedia

    en.wikipedia.org/wiki/Category:Unreal_Engine_4_games

    Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles; Demon Slayer: Kimetsu no Yaiba – Sweep the Board; Déraciné; Desolate (video game) Destroy All Humans! (2020 video game) Destroy All Humans! 2: Reprobed; Destruction AllStars; Devilian; Disaster Report 4 Plus: Summer Memories; Disintegration (video game) DNF Duel; Dragon Ball ...

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    One key disadvantage of deferred rendering is the inability to handle transparency within the algorithm, although this problem is a generic one in Z-buffered scenes and it tends to be handled by delaying and sorting the rendering of transparent portions of the scene. [6]

  9. Navigation mesh - Wikipedia

    en.wikipedia.org/wiki/Navigation_mesh

    A navigation mesh is a collection of two-dimensional convex polygons (a polygon mesh) that define which areas of an environment are traversable by agents.In other words, a character in a game could freely walk around within these areas unobstructed by trees, lava, or other barriers that are part of the environment.