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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Instead, a 2:1 pixel pattern ratio would be used to draw the x and y axis lines, resulting in these axes following a ≈26.565° (arctan(1/2)) angle to the horizontal. (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.)

  3. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    The foreshortening factor (1/2 in this example) is inversely proportional to the tangent of the angle (63.43° in this example) between the projection plane (colored brown) and the projection lines (dotted). Front view of the same. Oblique projection is a type of parallel projection: it projects an image by intersecting parallel rays (projectors)

  4. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    For example, lines traced from the eye point at 45° to the picture plane intersect the latter along a circle whose radius is the distance of the eye point from the plane, thus tracing that circle aids the construction of all the vanishing points of 45° lines; in particular, the intersection of that circle with the horizon line consists of two ...

  5. Ambigram - Wikipedia

    en.wikipedia.org/wiki/Ambigram

    Animation of a half-turn ambigram of the word ambigram, with 180-degree rotational symmetry [1]. An ambigram is a calligraphic composition of glyphs (letters, numbers, symbols or other shapes) that can yield different meanings depending on the orientation of observation.

  6. Mirror image - Wikipedia

    en.wikipedia.org/wiki/Mirror_image

    Two-dimensional mirror images can be seen in the reflections of mirrors or other reflecting surfaces, or on a printed surface seen inside-out. If we first look at an object that is effectively two-dimensional (such as the writing on a card) and then turn the card to face a mirror, the object turns through an angle of 180° and we see a left ...

  7. Reverse perspective - Wikipedia

    en.wikipedia.org/wiki/Reverse_perspective

    Reverse perspective, also called inverse perspective, [1] inverted perspective, [2] divergent perspective, [3] [4] or Byzantine perspective, [5] is a form of perspective drawing where the objects depicted in a scene are placed between the projective point and the viewing plane.

  8. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  9. Invert error - Wikipedia

    en.wikipedia.org/wiki/Invert_error

    Inverted Jennies have long sold for over US$100,000 apiece, and the St. Lawrence Seaway inverts of Canada approach those numbers. High prices for inverts have tempted printing company employees to steal misprinted sheets from the printing plant and attempt to pass them off as genuine, as in the 1996 case of the " Nixon invert ".