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The second is a link to the article that details that symbol, using its Unicode standard name or common alias. (Holding the mouse pointer on the hyperlink will pop up a summary of the symbol's function.); The third gives symbols listed elsewhere in the table that are similar to it in meaning or appearance, or that may be confused with it;
Download QR code; Print/export ... This is a list of Unicode blocks that contain characters for games. List of games represented within blocks ... Text is available ...
However, an equals sign, a number 8, a capital letter B or a capital letter X are also used to indicate normal eyes, widened eyes, those with glasses or those with crinkled eyes, respectively. Symbols for the mouth vary, e.g. ")" for a smiley face or "(" for a sad face. One can also add a "}" after the mouth character to indicate a beard.
In contrast, a character entity reference refers to a character by the name of an entity which has the desired character as its replacement text. The entity must either be predefined (built into the markup language) or explicitly declared in a Document Type Definition (DTD). The format is the same as for any entity reference: &name;
Box-drawing characters, also known as line-drawing characters, are a form of semigraphics widely used in text user interfaces to draw various geometric frames and boxes. These characters are characterized by being designed to be connected horizontally and/or vertically with adjacent characters, which requires proper alignment.
Block Elements is a Unicode block containing square block symbols of various fill and shading. Used along with block elements are box-drawing characters, shade characters, and terminal graphic characters. These can be used for filling regions of the screen and portraying drop shadows. Its block name in Unicode 1.0 was Blocks. [3]
Among the fonts in widespread use, [6] [7] full implementation is provided by Segoe UI Symbol and significant partial implementation of this range is provided by Arial Unicode MS and Lucida Sans Unicode, which include coverage for 83% (80 out of 96) and 82% (79 out of 96) of the symbols, respectively.
Many sports team mascots are named for an ethnic group or similar category of people. Though these names typically refer to a group native to the area in which the sports team is based, many teams take their names from groups which are known for their strength (such as Spartans or Vikings), despite not being located near the historic homes of these groups.