Search results
Results from the WOW.Com Content Network
Traveller uses a lifepath-style system for character generation. Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins. A character can be human, robot, alien, or of a genetically engineered species.
In August 2004, Mongoose released a reprint of the first edition, subtitled the Atlantean Edition, [2] and Barony's map was replaced by another map from American cartographer Clayton Bunce. Bunce's map also released in a folded poster format with the gamemaster's screen .
Earthdawn is a fantasy role-playing game, originally produced by FASA in 1993. [1] In 1999 it was licensed to Living Room Games, which produced the Second Edition.It was licensed to RedBrick in 2003, who released the Classic Edition in 2005 and the game's Third Edition in 2009 (the latter through Mongoose Publishing's Flaming Cobra imprint).
Designed by Ryo Mizuno and Miyuki Kiyomatsu, the Japanese answer to Dungeons & Dragons: Synnibarr (a.k.a. The World of Synnibarr) Craig McCracken Notorious for a nonsensical, poorly explained game-world and huge power-levels granted to beginning player characters Systems Failure: Palladium Books: Tales from the Floating Vagabond: Avalon Hill: 1991
The game was revived twice, first in 2007 by QuikLink Interactive as a supplement titled 2320 AD for the Traveller20 game (based on the d20 System), and then in 2012 by Mongoose Publishing as a 2300 AD setting sourcebook for their version of Traveller. The Mongoose version is still in publication.
OSRIC, short for Old School Reference and Index Compilation, is a fantasy role-playing game system. It is a remake of the first edition of Advanced Dungeons & Dragons (AD&D), and one of the most successful Dungeons & Dragons retro-clones.
In RuneQuest, a hit against a character's leg, weapon arm, or head has specific effects on the game's mechanics and narrative. This was an innovative part of the game's combat system and helped to separate it from the more abstracted, hit-point-based combat of competitors such as Dungeons & Dragons.
The Babylon 5 Roleplaying Game was published by Mongoose Publishing in 2003. A second edition of the core rules was published in 2006 using the WotC Open Game License. [2] In 2008 Mongoose published Universe of Babylon 5, a set of rules allowing the game to use Mongoose's edition of Traveller as its RPG engine instead of the d20 System.