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The Universal Hint System, better known by the acronym UHS, is a form of strategy guide used for video games, created by Jason Strautmann in 1988.The system is designed to provide hints for solving specific parts of games without including premature spoilers.
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In Japan, Game Machine listed Super Don Quix-ote on their December 15, 1984 issue as being the most-successful upright arcade unit of the month. [6]Computer and Video Games magazine gave it a generally positive review in December 1984, stating the "movements of all the characters are very smooth and beautifully depicted" with praise for the arrows and signs; though the reviewer didn't think ...
Mega Fun magazine rated the game 39%, calling the game poorly programmed and the movement "like brontosaurs over the ice". [3] Next Generation reviewed the game, rating it two stars out of five, and stated that "Tecmo Super Hockey winds up with the rest of the wanna-bes, who would be lucky to lace the skates of EA's phenomenal NHL '95." [4]
Diamond game (Japanese: ダイヤモンドゲーム) is a variant of Chinese checkers played in South Korea and Japan. It uses the same jump rule as in Chinese checkers. The aim of the game is to enter all one's pieces into the star corner on the opposite side of the board, before opponents do the same. Each player has ten or fifteen pieces.
Jump Super Stars [a] is a 2D crossover fighting game for the Nintendo DS, based on Weekly Shōnen Jump characters. It was developed by Ganbarion and published by Nintendo. The game was released on August 8, 2005, in Japan and accompanied the release of a red Nintendo DS. A sequel, Jump Ultimate Stars, was released in Japan on November 23, 2006.
The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains. The game sold 1.1 million cartridges for the Famicom in Japan. [2] It was the first title in the Jump video game series.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.