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Assassin's Creed IV: Black Flag is an action-adventure, stealth game set in an open world environment and played from a third-person perspective.The game features three main cities: Havana, Kingston, and Nassau, which reside under Spanish, British, and pirate influence, respectively. [9]
Assassin's Creed: The Americas Collection (American title) / Assassin's Creed: Birth of a New World – The American Saga (European title): Developed by Ubisoft Montreal, features Assassin's Creed III, Assassin's Creed: Liberation HD and Assassin's Creed IV: Black Flag. It was released for Windows, PlayStation 3, and Xbox 360 on October 3, 2014 ...
After developing expansion packs for Assassin's Creed III and Assassin's Creed IV: Black Flag, Ubisoft Quebec became the first Ubisoft studio outside Ubisoft Montreal to lead the development of a mainline Assassin's Creed game.
The Assassins were acknowledged and feared by the Crusaders, losing the de facto King of Jerusalem, Conrad of Montferrat, to an Assassin's blade in 1192 and Lord Philip of Montfort of Tyre in 1270. Accounts of the Assassins were preserved within Western, Arabic, Syriac, and Persian sources where they are depicted as trained killers, responsible ...
He was introduced as a supporting character in Assassin's Creed: Forsaken, a companion novel to the 2012 video game Assassin's Creed III. He subsequently appeared as the protagonist of the 2013 video game, Assassin's Creed IV: Black Flag, and its novelization, Assassin's Creed: Black Flag.
In Assassin's Creed III, one of the series of side missions involves finding William Kidd's treasure by handing trinkets over for locations where each piece of a treasure map of Kidd's treasure is. In Assassin's Creed IV: Black Flag, the character Mary Read, in order to facilitate her career as a pirate, poses as James Kidd, an illegitimate son ...
Skull and Bones is the first video game led by developer Ubisoft Singapore, which drew inspiration from the naval battles of Assassin's Creed IV: Black Flag. [7] The game began development in 2013, being initially envisioned as an expansion of Assassin's Creed IV: Black Flag, then an MMO spinoff title under the name Black Flag Infinite. [12]
The game is intended to "fill the gaps" of the story between Assassin's Creed III and Assassin's Creed IV: Black Flag and has "a crucial link" to the events of the previous games. [15] In addition to Ubisoft Sofia's work on the game, contributions are also being made by Ubisoft studios in Singapore, Montreal, Quebec, Chengdu, Milan and ...