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In the lore of Magic the gathering the Multiverse is a collection of planes (described somewhat like pocket universes) which are usually named after the primary planet contained within them. Travel between these planes is possible, and a few powerful beings known as "Planeswalkers" are capable of traversing between them at will.
The following is a list of novels based in the setting of the collectible card game Magic: The Gathering.When Wizards of the Coast was asked how the novels and cards influence each other, Brady Dommermuth, Magic's Creative Director, responded by saying "generally the cards provide the world in which the novels are set, and the novels sometimes provide characters represented on cards.
Download as PDF; Printable version ... {Magic: The Gathering}}. See also. Category:Template-Class Magic: The Gathering articles This page was last edited on 17 ...
Magic: The Gathering (colloquially known as Magic or MTG) is a tabletop and digital collectible card game created by Richard Garfield. [1] Released in 1993 by Wizards of the Coast , Magic was the first trading card game and had approximately fifty million players as of February 2023 [update] .
Spencer is also among the eleven artists that have contributed more than 200 pieces for Magic, notable others being Greg Staples, Pete Venters, and Kev Walker. As of 2020 [update] , Walker is the most-featured artist, with 436 cards featuring his art as of the Double Masters set.
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This prompted the company to keep on experimenting in this realm and creating the Universes Beyond product line. "Universes Within" is the popular name given to cards that are functional reprints of Universes Beyond cards, made to fit within the lore of Magic: The Gathering. Most cards are legal in the Vintage, Legacy and Commander formats.
Dominaria is the plane where much of the past Magic: The Gathering story was set. Thus, for this expansion, the designers wished to reference that history and make it a relevant part of the gameplay. Thus, for this expansion, the designers wished to reference that history and make it a relevant part of the gameplay.