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In computer programming, assembly language (alternatively assembler language [1] or symbolic machine code), [2] [3] [4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. [5]
Translation of assembly language into machine language. A much more human-friendly rendition of machine language, named assembly language, uses mnemonic codes to refer to machine code instructions, rather than using the instructions' numeric values directly, and uses symbolic names to refer to storage locations and sometimes registers. [3]
x86 assembly language has two primary syntax branches: Intel syntax and AT&T syntax. [6] Intel syntax is dominant in the DOS and Windows environments, while AT&T syntax is dominant in Unix-like systems, as Unix was originally developed at AT&T Bell Labs. [7] Below is a summary of the main differences between Intel syntax and AT&T syntax:
INT is an assembly language instruction for x86 processors that generates a software interrupt. It takes the interrupt number formatted as a byte value. [1] When written in assembly language, the instruction is written like this: INT X. where X is the software interrupt that should be generated (0-255).
Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language.. It features a relatively simple instruction set, but can be used to write moderately complex assembly programs, and is a viable target for a C compiler.
Assembly language allows the programmer to use mnemonic instructions instead of remembering instruction numbers. An assembler translates each assembly language mnemonic into its machine language number. For example, on the PDP-11, the operation 24576 can be referenced as ADD in the source code. [46] The four basic arithmetic operations have ...
In RISC designs, the proper ordering of these instructions is largely up to the programmer, or at least to the compiler of the programming language they are using. So to add two numbers, for instance, the compiler may output instructions to load one of the values into one register, the second into another, call the addition function in the ALU ...
Each of these fields is eight bits wide. For example, ADD $0,$1,3 means "Set $0 to the sum of $1 and 3." Most instructions can take either immediate values or register contents; thus a single instruction mnemonic may correspond to one of two opcodes. MMIX programs are typically constructed using the MMIXAL assembly language.